Crucible Tailoring — Homebrew Tradeskill for Foundry VTT
Note: Tradeskills will eventually be implemented natively in Crucible, but development hasn’t yet reached that milestone. This module is a proof of concept — an isolated example of how our table has chosen to house-rule the Tailoring skill until an official implementation arrives. This will be redundant and retired when that happens.
Crucible Tailoring adds a Tailoring Hub where players with the Tailoring tradeskill can craft equipment, trade goods, disguises, and modifications from gathered materials. All world mutations go through a single GM-confirm step — nothing is created or destroyed until the GM clicks confirm.
Features
- Tailoring Hub — A player-facing window showing tailoring rank, skill bonus, tagged materials, owned tools, and available activities.
- Five Craft Activities — Craft Trade Goods, Craft Equipment, Mend Party Clothing, Craft Disguise, and Apply Modification, each with its own setup dialog and output.
- Material & Recipe Registration — Drag items from the sidebar to tag them as tailoring materials or register them as craftable products.
- Quality-Based Outcomes — Strong success / success / failure / strong failure bands determine whether the output is one tier higher, matches, drops a tier, or is ruined.
- Tool Requirements — Novice activities require a Tailor’s Toolkit; Journeyman activities require a Portable Workbench; Mend additionally requires a Repair Kit.
- Modification via Affixes — Apply real Crucible affixes from the compendium to crafted items. Modifications share affix slots with enchantments.
- GM Confirmation — Every craft produces a proposal chat card. Nothing changes in the world until the GM clicks confirm.
Installation
- Open Foundry VTT and go to Add-on Modules → Install Module.
- Paste the following URL into the Manifest URL field:
https://github.com/Ebonhawk3829/crucible-tailoring/releases/latest/download/module.json - Click Install.
- Enable the module in your world.
Requirements
| Requirement | Version |
|---|---|
| Foundry VTT | v14+ |
| Crucible | 0.10.0+ |
This module only works with the Crucible game system.
Settings
All settings are world-scoped and configurable by the GM under Settings → Module Settings → Crucible Tailoring.
| Setting | Default | Description |
|---|---|---|
| Shoddy Material DC | 8 | DC for working shoddy-quality materials. |
| Standard Material DC | 12 | DC for working standard-quality materials. |
| Fine Material DC | 16 | DC for working fine-quality materials. |
| Superior Material DC | 20 | DC for working superior-quality materials. |
| Masterwork Material DC | 24 | DC for working masterwork-quality materials. |
| Mend DC | 14 | DC for the Mend Party Clothing activity. |
| Copper Value Per Material | 15 | Divisor for the price→materials formula. |