Skip to the content.

Crucible Tailoring — Homebrew Tradeskill for Foundry VTT

Foundry v14 Crucible Latest Release License

Note: Tradeskills will eventually be implemented natively in Crucible, but development hasn’t yet reached that milestone. This module is a proof of concept — an isolated example of how our table has chosen to house-rule the Tailoring skill until an official implementation arrives. This will be redundant and retired when that happens.

Crucible Tailoring adds a Tailoring Hub where players with the Tailoring tradeskill can craft equipment, trade goods, disguises, and modifications from gathered materials. All world mutations go through a single GM-confirm step — nothing is created or destroyed until the GM clicks confirm.

Features

Installation

  1. Open Foundry VTT and go to Add-on ModulesInstall Module.
  2. Paste the following URL into the Manifest URL field: https://github.com/Ebonhawk3829/crucible-tailoring/releases/latest/download/module.json
  3. Click Install.
  4. Enable the module in your world.

Requirements

Requirement Version
Foundry VTT v14+
Crucible 0.10.0+

This module only works with the Crucible game system.

Settings

All settings are world-scoped and configurable by the GM under SettingsModule SettingsCrucible Tailoring.

Setting Default Description
Shoddy Material DC 8 DC for working shoddy-quality materials.
Standard Material DC 12 DC for working standard-quality materials.
Fine Material DC 16 DC for working fine-quality materials.
Superior Material DC 20 DC for working superior-quality materials.
Masterwork Material DC 24 DC for working masterwork-quality materials.
Mend DC 14 DC for the Mend Party Clothing activity.
Copper Value Per Material 15 Divisor for the price→materials formula.

View source on GitHub